


Read script instructions and settings to learn how to use it. Copy the /Graphics/GFish/ folder from the demo into your projectģ. Copy the script from the demo to your project under Materials and above Main.Ģ. For example, you could make a rock that the bait could snag on or a treasure chest you can pull up (these are in the demo as examples).Ģ. These options allow you to create "fish" that aren't fish. Weight determines how fast the bait sinks in the water.įish can be set up with a bunch of options (see script for info).

Fish can be set up to only eat cetain types of bait. (So you can set it up for the player to need better rods to catch the good fish).īaits have 2 attributes - type and weight. If a fish has more pull thanĪ rod's strength, it will break the line much quicker than normal. Also, the higher the rod strength is above a fish's 'pull' will increase the speed the fish is reeled in. The rod strength of an item detemines how much strain the line can take before it breaks. Once a fish has the bait, the player must reel it in, but be careful to not reel in while the fish is pulling to the left, else the line strength will weaken and eventually break. The action key or right arrow will reel the line in. Once equipped, the player casts his line into the water and must try to reel the line in to get the bait close enough to a fish to take it. The player choose which rod and bait to equip, each having a different affect.
